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Image Aquaman Season 1 Three Wishes To Trouble

Aquaman Season 1 Three Wishes To Trouble

7/10
Release Date 1968-01-06
Runtime 30 minutes
Genres Animation
Stars Marvin Miller, Ted Knight, Jerry Dexter, Diana Maddox
Directors

Aquaman is a Filmation animated series that premiered on CBS on September 9, 1967, and ended June 1970. It is a 30-minute version of The Superman/Aquaman Hour of Adventure, repackaged without the Superman and Superboy segments. The show is composed of previously-aired adventures featuring the DC Comics superheroes Aquaman and his sidekick Aqualad, the Atom, the Flash and Kid Flash, the Green Lantern and Hawkman. The Justice League of America and Teen Titans are also featured in team adventures.

1. Menace of the Black Manta

1967-09-09

Black Manta and his Manta Men hatch a plot against the King of the Seven Seas.

2. The Rampaging Reptile Men

1967-09-09

The Reptile Men attack a hydropower station taking Aqualad hostage. Aquaman is trapped in a cave so it's up to Storm to try and save the day.

3. The Return of Nepto

1967-09-16

A major storm causes Nepto and his Viking crew to wake up from their deep sleep. They devise a plan to overthrow Atlantis and make Nepto the new king. Aquaman and Aqualad team up to try and stop them.

4. The Fiery Invaders

1967-09-16

Aliens invade Earth to try and take over the planet. They set the world's oceans on fire and make a direct attack upon Atlantis. Aquaman calls in his fish friends to try and help ward off the attacks and put out the fires.

5. The Sea Raiders

1967-09-23

Aliens bring their ship to Earth's oceans to grab creatures for their collection. Aquaman and Aqualad rush to the rescue when Tusky is captured.

6. War of the Water Worlds

1967-09-23

Mera and her walrus companion Tusky discover a beautiful flower growing out of some silver sand. The flower kidnaps Mera to a water world beneath the regular ocean. Tusky gets Aquaman and Aqualad and they discover that Mera has been kidnapped by the evil Slath. Can they save mera before it's too late?

7. The Volcanic Monster

1967-09-30

The explosion of an underwater volcano creates a giant monster that threatens the safety of the Earth. Aquaman tries to find the location of the monster's underwater lair so he can put a stop to him once and for all.

8. The Crimson Monster From The Pink Pool

1967-09-30

An inter-dimensional pool of poisonous pink liquid appears on the floor of the ocean. Through it, a monster appears with its sights set on Atlantis. Aquaman and Aqualad must work quickly to protect their home.

9. The Ice Dragon

1967-10-07

A dragon that, instead of breathing fire, has the ability to freeze anything in its path is causing the normally warm waters to become cold. Aquaman and Aqualad, with the help of Tusky, do battle with the dragon and eventually trick it into sealing itself into an iceberg.

10. The Deadly Drillers

1967-10-07

Tremors and quakes are causing havoc in the sea. Aqualad is in the area and Aquaman goes to investigate. Turns out that diamond drills controlled by the Molemen, a race of mutants, are causing the problems. Aquaman is captured by the Molemen while Aqualad goes to warn Atlantis and learns of an invasion plan. Can Aquaman save himself and Atlantis?

11. Vassa, Queen Of The Mermen

1967-10-14

Queen Vassa brings her army of mechanical replica whales to take over Aquaman's home world. She captures Mera and threatens to destroy Atlantis. Will Aquaman be able to save his friend Mera and Atlantis?

12. The Microscopic Monsters

1967-10-14

Black Manta returns to steal Aquaman's latest invention, a growth ray that increases the size of microscopic sea life that he will then use to take over Atlantis.

13. The Onslaught Of The Octomen

1967-10-21

Aqualad finds a city built by a super scientific race. The race turns out to be The Octomen. Aqualad and Tusky are kidnapped by them to lure Aquaman into a trap and find out how he communicates with the sea creatures. While saving Aqualad, Aquaman is captured and forced to reveal how he uses his powers. This gives him an opportunity to call his undersea friends for help. At this moment the trap, an electric octo-giant, is unleashed. Aquaman and Aqualad are forced to find a way of destroying the creature.

14. Treacherous Is The Torpedoman

1967-10-21

Tusky discovers an old shipwreck and brings it to the attention of Aquaman and Aqualad. When they arrive at the ship they discover that it has been the hideout for the Torpedoman since his last encounter with Aquaman.

15. The Satanic Saturnians

1967-10-28

Aquaman goes to investigate strange rising tides and a strong new ocean current. He discovers that there are icebergs that have moved too far South and are melting fast making the water levels rise. He sets off to the North Pole to see if the icecaps are melting.

16. The Brain, The Brave, and The Bold

1967-10-28

The domed city of Atlantis is attacked by The Brain, who uses sonic brain waves. Aquaman and Aqualad go to investigate and intercept a missile attack with the help of their fish friends. However, after the sonic brain waves are activated, Aquaman no longer has control over the fish, giving The Brain the perfect opportunity to attack Aquaman.

17. Where Lurks the Fisherman

1967-11-04

The Fisherman uses his crab-shaped craft to first set a trap for Aquaman and then to lead an assault on Atlantis.

18. Mephisto's Marine Marauders

1967-11-04

19. The Trio Of Terror

1967-11-11

Three of Aquaman's greatest foes join forces to defeat him. The Brain asks Black Manta and Queen Vassa to combine their genius and simultaneously attack Aquaman and Atlantis.

20. The Torp, The Magneto, and The Claw

1967-11-11

21. Goliaths Of The Deep Sea Gorge

1967-11-18

22. The Sinister Sea Scamp

1967-11-18

23. The Devil Fish

1967-11-25

24. The Sea Scavengers

1967-11-25

25. In Captain ‘Cuda's Clutches

1967-12-02

26. The Mirror Man From Planet Imago

1967-12-02

27. The Sea Sorcerer

1967-12-09

28. The Sea Snares Of Captain Sly

1967-12-09

29. The Undersea Trojan Horse

1967-12-16

30. The Vicious Villainy Of Vassa

1967-12-16

31. Programmed For Destruction

1967-12-23

32. The War Of The Quatix And The Bimphabs

1967-12-23

33. The Stickmen Of Stygia

1967-12-30

34. Three Wishes To Trouble

1967-12-30

35. The Silver Sphere

1968-01-06

36. To Catch A Fisherman

1968-01-06

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